2015.12.04 Dev Chat

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On Color Blindness & Marker Visibility, Forum Posting & Bug, Switch Intros, A/B Lab Walkthroughs & DPAT & Remmy Lab Auto-Mods

 

Elves: hi Jen! [2:56 PM]

Dragonbard: Hi Elves [2:55 PM]

Elves: hi dragonbard, welcome! [2:56 PM]

Elves: and cool name as well :D [2:56 PM]

Dragonbard: Thank you and nice to meet you [2:56 PM]

syang: hi all [2:56 PM]

Elves: likewise :) [2:56 PM]

Elves: hi syangs! [2:56 PM]

Dragonbard: Hi syang [2:56 PM]

Elves: oops syang :D [2:56 PM]

syang: hi machinelves! :) [2:56 PM]

cheercoder: hi' [2:57 PM]

Dragonbard: Hi cheercoder [2:56 PM]

cheercoder: hello [2:57 PM]

Jennifer Pearl: two dragons is cool [2:57 PM]

Jennifer Pearl: hi everyone [2:57 PM]

Dragonbard: Lol the more the merrier [2:57 PM]

Elves: hi cheercoder, welcome! [2:57 PM]

cheercoder: thanks [2:57 PM]

Dragonbard: Dragon fanatic here, lol [2:57 PM]

Elves: lol [2:58 PM]

Elves: yeah it's great to see everybody here! [2:59 PM]

syang: I'm glad I could make it :) [2:59 PM]

Dragonbard: Me too there [2:59 PM]

Dragonbard: Everything got cancelled tonight so free and cleaar [2:59 PM]

Jennifer Pearl: it is deffinitly nice to see so many poeple here [3:00 PM]

Dragonbard: I agree wholeheartedly [2:59 PM]

Dragonbard: This ought to be a lot of fun [3:00 PM]

Dragonbard: Third day on the site and the games are very interesting so far [3:01 PM]

Jennifer Pearl: nice [3:02 PM]

Jennifer Pearl: glad you are enjoying it [3:02 PM]

Dragonbard: Thank you, weirdly enough it was a news article that I found on it that brought me here [3:02 PM]

Elves: cool, which one? [3:03 PM]

Dragonbard: Curiosity caught the dragon.  It was one on new technologies, I happened on it by accident on youtube looking at new robotics [3:03 PM]

Elves: also for anyone who missed it, here's the link to this morning's presentation by Das Lab https://www. youtube.com/watch?v=_wjr6-rkyCY [3:03 PM]

Jennifer Pearl: thats how I ended up here as well [3:03 PM]

Jennifer Pearl: an article in wired magazine [3:04 PM]

syang: very cool [3:04 PM]

Jennifer Pearl: the monthly meeting was interesting [3:04 PM]

Dragonbard: I kind of have this thing about looking at the new upcoming technologies [3:03 PM]

Dragonbard: This one was talking about the new robotic prosthetics for firefighters and parapalegics that allows them to walk and this site was talked about toward the end of the show [3:04 PM]

Jennifer Pearl: @Elves  [3:05 PM]

Jennifer Pearl: @Elves do you know if the devs will be here? [3:05 PM]

Elves: cool! [3:06 PM]

Elves: @Jen I am checking into it [3:06 PM]

syang: that sounds interesting, Dragonbard [3:06 PM]

Elves: if there is no dev agenda for today we can take group questions [3:06 PM]

Dragonbard: It was rather interesting as the new suit goes off of brain waves and allows a firefighter to lift the weight of a car with no issue or allows a parapalegic to walk normally almost. [3:06 PM]

Dragonbard: Cool elves [3:07 PM]

Elves: wow dragon that is super cool [3:07 PM]

Dragonbard: It was in the up and coming tech issues [3:07 PM]

Dragonbard: It is amazing, they demoed it on a full parapalegic that they had walking [3:07 PM]

Jennifer Pearl: Sounds cool [3:08 PM]

Dragonbard: I agree elves [3:08 PM]

Dragonbard: Then I saw this site on the tail end of the show and had to come see lol [3:08 PM]

Jennifer Pearl: Does anyone have any EteRNA related questions? [3:09 PM]

Dragonbard: Yes is there a way to change the marker color so that it is not so black on black? [3:09 PM]

Elves: hmm that's a good idea, asa feature request [3:10 PM]

Elves: we've had a request in the past for multiple marker colors [3:10 PM]

Dragonbard: Definitely, the least little bit of color blindness and it is almost invisable at the shade it is now [3:10 PM]

Dragonbard: Or maybe put in a way to change the background color to make it easier to see  [3:11 PM]

Jennifer Pearl: That is an interesting point [3:12 PM]

Jennifer Pearl: I dont think I have heard anyone use the argument about color blindness [3:12 PM]

Elves: we have users with color blindness and are interested in feedback to improve those aspects of the game. [3:13 PM]

Elves: have you used the forum before? [3:13 PM]

Dragonbard: Not yet, just got here lol [3:13 PM]

Elves: cool, you will find it handy for this kind of thing. you can submit a ticket to describe features and bugs you find [3:13 PM]

Jennifer Pearl: That would be a good request and specifically mention the color blindness thing [3:13 PM]

Elves: https://getsatisfaction.com/eternagame [3:14 PM]

Elves: yeah Jen is right, include the details you mention here [3:14 PM]

Dragonbard: Agreed there, I have trouble seeing some colors on certain colors myself, which is why I said something [3:13 PM]

Dragonbard: Yellow on white and black on black is the worst [3:14 PM]

Dragonbard: Or navy on black [3:14 PM]

Dragonbard: Full colorblind would not see that at all [3:15 PM]

Elves: because in the past we had a great suggestion to change the colors but mainly for improving logic ability; however being unable to see the marker at all would escalate the priority [3:15 PM]

bekeep: Hi all - agreed about the color blindness issue.  My guess is that this won't be remedied until we move away from Flash. [3:15 PM]

Elves: hi Ben! :) [3:16 PM]

bekeep: Changing the marker color would be more straightforward (I think!) [3:16 PM]

bekeep: Hi Elves! [3:16 PM]

syang: hi bekeep [3:16 PM]

Dragonbard: Either the marker or the background would help a lot [3:16 PM]

Dragonbard: Hi [3:16 PM]

Jennifer Pearl: hi bekeep [3:17 PM]

bekeep: Hi guys [3:17 PM]

Elves: yes - so it might also help dragon to mention what colors would be visible, though i'm sure we could look it up, a first hand account of what works best is a great place to start [3:17 PM]

bekeep: @Dragonbard Got it - Many thanks for bringing it up [3:17 PM]

Dragonbard: Very welcome, I hope it helps [3:17 PM]

Elves: awesome, thanks! [3:19 PM]

Dragonbard: brb one sec, trying to see if I can write in the forums [3:19 PM]

Jennifer Pearl: i dont have anything to talk about rally other than Remmy which I posted a GetSat on [3:21 PM]

Elves: http://prntscr.com/9afw5e [3:21 PM]

bekeep: How are the A/B labs going? [3:22 PM]

bekeep: I've been out of the loop for a little while [3:22 PM]

Dragonbard: Back, had to get it activated in my email lol [3:22 PM]

Elves: as a group we were able to complete a walkthrough to submit a lab design! [3:23 PM]

Elves: woohoo! [3:23 PM]

bekeep: Nice! [3:23 PM]

bekeep: I found Omei and Eli's document on the labs very helpful (with the concept of design lanes, etc.) [3:23 PM]

Elves: so Ben if you go back through the last community chats, we've made a progressive intro to labs, going over terminology first, then getting into details of conditions to meet, then doing a mod together [3:24 PM]

Jennifer Pearl: its been informative [3:24 PM]

syang: The puzzles posted to help with the lab were great too [3:24 PM]

bekeep: That's fantastic - sorry that I've missed all of that [3:24 PM]

Jennifer Pearl: it helped me with submitting mods the other day [3:24 PM]

Elves: yes the idea of a landing lane to match up is helpful for visualizing [3:24 PM]

bekeep: I'll definitely peruse the previous chats [3:24 PM]

Elves: np it's all in the wiki for anyone wanting a walkthrough [3:24 PM]

Elves: http://eternawiki.org/wiki/index.php5/Dev_Chat [3:25 PM]

JR: when do we get new labs? [3:25 PM]

Elves: hi JR! [3:25 PM]

Jennifer Pearl: afk\ [3:25 PM]

JR: Hi [3:25 PM]

Dragonbard: Hmm that site is taking me straight to a dashboard and will not let me do anything [3:25 PM]

bekeep: @JR - that's a good question that I don't know offhand.  I could send you a message later today (or send through chat if I find out soon) [3:26 PM]

bekeep: I know the A*B/C labs will post mid-January (or so) [3:26 PM]

bekeep: But I think we'll have another iteration of the A/B before then [3:27 PM]

JR: that's probably what they are working on then [3:27 PM]

bekeep: But jnicol or Nando would know more specifically. [3:27 PM]

bekeep: afk for ~ 10 minutes [3:28 PM]

JR: they said end of this week. was just  curious. [3:28 PM]

bekeep: Oh - cool.  Maybe it is coming soon then.  If I find out I'll let you know [3:28 PM]

JR: thks [3:28 PM]

Elves: dragon you need to be logged into eterna from the same browser to access forums [3:29 PM]

Elves: or are you talking about the wiki? [3:29 PM]

Dragonbard: I was trying to log in or register, it let me register but will not let me log in at all [3:32 PM]

Dragonbard: Takes me straight to a panel screen and will not log me into the site [3:32 PM]

Dragonbard: The eterna forums [3:33 PM]

Dragonbard: I am not sure if it is a bug or what [3:33 PM]

Elves: i think i have heard a similar issue before [3:34 PM]

Elves: please send a PM to jnicol about this [3:34 PM]

Dragonbard: It just is a vicious cycle, I had this problem before with an incompatability of drivers between windows and the firefox matrix on forums before [3:34 PM]

Elves: http://www.eternagame.org/web/player/48166/ [3:35 PM]

Elves: http://prntscr.com/9ag1a5 [3:35 PM]

Elves: ah interesting [3:35 PM]

Elves: let jnicol know, he is a dev for eterna and if he knows a solution he can tell you [3:35 PM]

Dragonbard: Ok I sent him a message [3:36 PM]

Dragonbard: Thank you [3:36 PM]

Elves: awesome, and good luck! [3:37 PM]

Dragonbard: Thank you. I tell you my luck with bugs, if there is going to be one, I will find it lol. [3:37 PM]

Elves: ahaha yes i feel like a glitch magnet sometimes [3:38 PM]

Dragonbard: yeah, I cannot tell you how many times I have fallen through gaps in games by accident. [3:38 PM]

Elves: if there is a system issue, rest assured i will encounter it in 3...2...1... [3:38 PM]

Jennifer Pearl: im back [3:38 PM]

Elves: welcome back Jen! :) [3:39 PM]

Dragonbard: So far the only bug I found was the cache overfill earlier today [3:38 PM]

Dragonbard: Other than the forum thing lol [3:38 PM]

Elves: cache overfill? did you submit that to anyone that sounds important lol [3:40 PM]

Dragonbard: No I did not, just happened a couple of hours ago, cleared it and everything went back to normal [3:40 PM]

Dragonbard: Did they just reset the labs again? [3:41 PM]

Elves: ok cool [3:41 PM]

Elves: labs just closed november 30th I think [3:42 PM]

Dragonbard: Ah ok [3:41 PM]

Elves: so they are now processing those submissions, and will post a new lab as soon as it is ready [3:42 PM]

Dragonbard: I went to click on the nova labs link and it had me relog in and changed the options on it [3:42 PM]

Jennifer Pearl: cant wait for the next lab [3:42 PM]

Jennifer Pearl: this will be the first one with DPAT and Remmy interfaced [3:42 PM]

Jennifer Pearl: am going to have some fun [3:43 PM]

Elves: yeah i'm really excited now that we have a walkthrough for submitting even if you're new to the process [3:43 PM]

syang: That sounds great! [3:43 PM]

Dragonbard: Sounds interesting [3:42 PM]

Jennifer Pearl: those walkthoughs were a good idea [3:43 PM]

Jennifer Pearl: We should make a PDF of it [3:43 PM]

Jennifer Pearl: I like PDF's [3:43 PM]

Elves: here's a link to the last community chat with the live walkthrough http://eternawiki.org/wiki/index.php5/2015.11.27_Community_Chat [3:44 PM]

syang: Yes, I've learned so much just by reading manuals and walkthroughs [3:44 PM]

Elves: and Jen, that is a fantastic idea to make a consolidated process [3:44 PM]

Dragonbard: I like organization, so that is a very good idea there [3:44 PM]

Elves: PDFs are great because they never go wonky lol [3:44 PM]

syang: It would be great if we could add all of them to a page on eterna [3:45 PM]

Jennifer Pearl: We have a player guide page we could post teh walkthorhg on [3:45 PM]

Elves: it would be a good start and then once consolidated, as syang suggests it would be awesome to integrate into the main site [3:45 PM]

Jennifer Pearl: but the Wiki coul dbe used for a mass storage place [3:45 PM]

Elves: Jen, having DPAT and Remmy interfaced with next labs I am also excited for - would you like to outline briefly why that is going to be so cool? [3:46 PM]

Elves: yes, I think link / upload PDFs to wiki would be fantastic idea [3:46 PM]

Elves: and then we can integrate anything totally solid into main UI [3:46 PM]

Elves: about Remmy I mean in particular enabling iterations, if we can put that in simple terms [3:47 PM]

Elves: :D [3:47 PM]

Jennifer Pearl: I can run teh next lab through DPAT and i will be able to righ tnow get back what designs scored in certain score ranges as well as teh ensemble diversity and I can take those designs and structures and mod them with DPAT [3:47 PM]

Jennifer Pearl: mod them with Remmy [3:47 PM]

Elves: so we will be able to manufacture a set of mods, like what Rhiju was talking about with bundles [3:48 PM]

Jennifer Pearl: yes [3:48 PM]

Elves: without the manual design time  [3:48 PM]

Elves: which is a huge help in saving both time and effort on the human side [3:48 PM]

Jennifer Pearl: if a mod can be done by changeing a single nuc and testing it yes [3:48 PM]

Elves: so we can focus on which design principles we want to test instead of just trying to get the thing to solve at all [3:48 PM]

Jennifer Pearl: it does what I am calling simple mods and then tried to branch off and mod those mods keeping everything inside contratints [3:49 PM]

Elves: then we can map out the possibilities for xyz mod branch [3:49 PM]

Jennifer Pearl: yes. things can be a bit more controlled [3:49 PM]

Jennifer Pearl: your keeping the secondary structure the same and most of the sequence the same so you are only looking at small changes in a particular design [3:50 PM]

Elves: actually i wonder if this would also be of interest to the Das Lab person doing phylogenetic research on sequence evolution [3:50 PM]

Elves: since we'll have all the delightfully nitty gritty info :D [3:50 PM]

Jennifer Pearl: I have some tweaks in my head for it [3:50 PM]

Elves: :D :D :D [3:50 PM]

voyager1: hi anyone [3:50 PM]

Elves: super cool [3:50 PM]

Elves: hi voyager, welcome! [3:50 PM]

Dragonbard: Sounds like an interesting challeng [3:50 PM]

Jennifer Pearl: I am going to make it accept all the secondary structures DAPT kicks out when modifiying each sequence so if one sequence leads to another structure that is in the list of accepted strucutres it will work [3:51 PM]

Jennifer Pearl: not sure if I made sense just now [3:51 PM]

Jennifer Pearl: currently it takes a snapshot of the sequence with oligo in Vienna 2 and goes from there [3:51 PM]

Jennifer Pearl: it is fun [3:52 PM]

Jennifer Pearl: Later I will be able to have it use a specific legs pairing probabilitys as constraints but that is for later [3:52 PM]

Jennifer Pearl: once i get that wokring in DPAT [3:52 PM]

voyager1: actually bye [3:53 PM]

Jennifer Pearl: by voyager [3:53 PM]

Jennifer Pearl: bye [3:53 PM]

voyager1: its late night and im too tired [3:53 PM]

Elves: ooo specific stacks probability constraints, that sounds useful [3:53 PM]

Elves: sweet dreams! and thanks for popping in [3:53 PM]

Jennifer Pearl: it just takes time to program [3:54 PM]

Jennifer Pearl: so hopefully I will have time soon if I go on unemployment at teh end of the month [3:54 PM]

Elves: Jen the first thing you said, if I understand you are saying that DPAT can modify a sequence to produce many mods ( alternate secondary structures ) [3:54 PM]

Jennifer Pearl: otherwise it will take a bit more time as always [3:55 PM]

Elves: and then the second half I'm not sure i understand [3:55 PM]

Jennifer Pearl: Remmy does the moding [3:55 PM]

Elves: right thanks for clarification [3:55 PM]

Jennifer Pearl: DPAT will kick out a list of secondary structures that are accepable [3:56 PM]

Elves: so if one sequence produces a mod sequence that turns out to be accepted, then... ? [3:56 PM]

Jennifer Pearl: I want to tweak Remmy to use that entire list when checking each new moded sequence [3:56 PM]

Elves: it will mark that sequence as a candidate for submission to that particular lab? [3:57 PM]

Jennifer Pearl: yes [3:57 PM]

Elves: ahh cool! thanks :D [3:57 PM]

Jennifer Pearl: as it finds sequences that fit the target secondary structures and other constraints if applicatble [3:57 PM]

Jennifer Pearl: once I get Linux and NUPACK working on my computer (having issues with some library linking) i will update Remmy to use NUPACK [3:58 PM]

Elves: oh perfect [3:59 PM]

Jennifer Pearl: which I keep talking about getting NUPACK working it has started to sound like a mantra [3:59 PM]

Elves: and NUPACK update = :D :D :D [3:59 PM]

Elves: ahaha one thing at a time, but I'm really glad it is still on the to do list [3:59 PM]

Jennifer Pearl: I have months of work on the to do list [3:59 PM]

Dragonbard: Sounds like you need to hire a partner [3:59 PM]

Jennifer Pearl: or i dream of list [4:00 PM]

Elves: lol i think at this point we all wish we could clone ourselves. Nando is first in line of course. [4:00 PM]

Jennifer Pearl: yes I would like to have a Nando clone [4:00 PM]

Jennifer Pearl: my code would be so much better [4:01 PM]

Dragonbard: Lol, cloning is not going to happen here, but It would be nice to have an extra set of hands around. [4:00 PM]

Jennifer Pearl: Im coding in C# now but am going to change over to Java soon [4:01 PM]

Elves: Dragon, you're welcome to get involved wherever you have interest to pitch in, everyone here tends to pick what interests them and focus on that in particular [4:01 PM]

Dragonbard: Hmm, ok, not sure where I can help best [4:01 PM]

Dragonbard: I specialized mostly in design and soil sciences [4:01 PM]

Dragonbard: and plants [4:02 PM]

Elves: cool that sounds like a lot of fun! [4:02 PM]

Dragonbard: It is, believe me [4:02 PM]

Elves: if you like design you might be interested in just the fundamental goal of designing molecules of RNA [4:03 PM]

Dragonbard: Concept design is where I have the most fun [4:02 PM]

Elves: so, learning how to solve puzzles, and eventually switches for labs would be directly helpful to the project [4:03 PM]

Elves: nice! [4:03 PM]

Elves: well we have one aspect of molecule design that is pure pattern recognition, and then we have a more conceptual aspect as well [4:04 PM]

Dragonbard: Hmm, that could be interesting [4:03 PM]

Elves: which is to think about strategies of design that can be applied in general [4:04 PM]

Elves: there is something called the strategy market in the forums that you can ubmit idea like this to, for further exploration and testing [4:04 PM]

Dragonbard: Yeah I love seeing how things work and go together [4:04 PM]

Elves: *submit [4:05 PM]

Elves: nice! [4:05 PM]

Elves: well the really cool thing about this project is that all of our ideas are actually tested in real life [4:05 PM]

Dragonbard: If we can get the forums debugged it would be a good idea, I may have to do those on chrome or something [4:04 PM]

Elves: so when you come up with and RNA design in the computer, that is then sent to the laboratory at Stanford, and actually synthesized into a molecule [4:05 PM]

Dragonbard: Yes, I would love to help with that [4:05 PM]

Elves: which we then test to confirm if it met our expectations, and update our current models, strategies, and general understanding of how RNA folds [4:06 PM]

Elves: cool! [4:06 PM]

Dragonbard: I will warn you, travel is not an option for me, but computer or research, that I can do [4:06 PM]

Elves: the .NOVA tutorials are a great intro in general [4:06 PM]

LinkBot: http://www.pbs.org/wgbh/nova/labs/lab/rna/ [4:06 PM]

Elves: lol nice thing about this research is that it can be done from anywhere - we have members from all over the world :D [4:07 PM]

Dragonbard: I did part of those already, may have to redo them though, lol looks like it erased what I finished [4:06 PM]

Elves: and then after you get the hang of solving single state switches and a concept called boosting, you can learn to do switches, which is basically like solving one RNA puzzle that can take multiple shapes using the same sequence of nucleotides [4:07 PM]

Dragonbard: Yes, you just have to find the balance of charges that  allows it to break and switch without totally breaking the bond and shape [4:08 PM]

Elves: oh yes I don't know if NOVA preserves your work in a cache, that's good to know! [4:08 PM]

Elves: yes exactly! [4:08 PM]

Dragonbard: Evidently it does lol, cleared that and back to square one [4:08 PM]

Elves: aww that's too bad. fortunately practice makes perfect so hopefully it is not too hard to get back through [4:09 PM]

Dragonbard: It reminds me a lot again of the crystalography class and the magnetic bonds in the soil that create the structures [4:08 PM]

Dragonbard: Oh that is not bad at all, did most of it yesterday up through the third trial [4:09 PM]

Elves: ohh that sounds cool! and yes, it's probably related insofar as we are studying how molecules bond together to make RNA [4:10 PM]

Elves: nice!! [4:10 PM]

Dragonbard: Most of it is seeing the pattern then switching it to match the charges up in the right orders [4:10 PM]

Elves: you can always mine the .HELP wiki for info and tutorials [4:10 PM]

LinkBot: http://eternawiki.org/wiki/index.php5/HELP [4:10 PM]

Dragonbard: True there and thank you [4:10 PM]

Elves: and this guide on switch puzzles is very helpful http://eternawiki.org/wiki/index.php5/HELP [4:11 PM]

Astromon: i an exited to see the dpat in the next labs also!<> [4:11 PM]

Dragonbard: Most of the switch stuff is pretty straighforward, just a matter of finding the key points and keeping them together [4:11 PM]

Astromon: Hi Elves  and all [4:11 PM]

Dragonbard: HI astro [4:11 PM]

Elves: hi Astro! great to see you and welcome :D [4:11 PM]

Elves: here is a list of switch puzzle tutorials for hands on intros https://docs.google.com/document/d/18MmROVShMkrw8CCKPXvvq-Taip4Mrv4oASn462mpK_0/edit#heading=h.2871iz9iae28 [4:12 PM]

Astromon: thanks got busy last few meetings but looking forward to the next one<> [4:12 PM]

Astromon: great to see you too! [4:12 PM]

Elves: nice! that's a good segue to also share the dev chat wiki for anyone who misses the live chats: http://eternawiki.org/wiki/index.php5/Dev_Chat [4:13 PM]

Astromon: aHH yes! will check it out as always<< [4:13 PM]

Elves: so you can see scrolling through the top entries, descriptions of the chat topics. The last few we've been focusing on walkthroughs and terminology for understanding the active labs [4:13 PM]

Elves: nice :D [4:13 PM]

Astromon: oH sounds fun [4:13 PM]

Astromon: i love the labs< [4:14 PM]

Elves: ok if Ben and Jen have anything additional to add, please feel free, and I'm going to go post this chat now [4:14 PM]

Astromon: the sublabs were helpful [4:14 PM]

Elves: :D indeed [4:14 PM]

Dragonbard: awesome there [4:14 PM]

Astromon: they should do sublabs for each new lab imthink [4:14 PM]

Jennifer Pearl: i had to step away so it will take me a moment to go over everything [4:14 PM]

Dragonbard: ok hurry back [4:15 PM]

Jennifer Pearl: i ahve nothing to add [4:16 PM]

Astromon:  have you explained how we will work your new tool jen [4:17 PM]

Jennifer Pearl: it was great seeing everyone [4:17 PM]

Jennifer Pearl: kinda [4:17 PM]

Astromon: or is it self explainatory typoe thing? [4:17 PM]

Elves: you too Jen! thanks for all your hard work and huge congrats on the progress :) *high five* [4:17 PM]

Astromon: cooL [4:17 PM]

Jennifer Pearl: high five [4:18 PM]

Jennifer Pearl: thanks [4:18 PM]

Astromon: yeaH high five to jen! [4:18 PM]

syang: thanks for everything you do Jen! [4:18 PM]

Astromon: thanks for the tool [4:18 PM]

Dragonbard: What you do is awesome Jenn, glad to have met you [4:18 PM]

Elves: yes Jen is championing our data analytics & tools here, we're really lucky to have her help!! [4:19 PM]

Dragonbard: I think that is an amazing talent to be able to do, takes a lot of hard work [4:19 PM]

Astromon: indeed very hard work [4:20 PM]

Elves: yeah it's a lot to parse out and code up, and she's bringing the whole thing from vision to utility. w00t!! [4:20 PM]

Astromon: W00t W00t! [4:20 PM]

Astromon: can a get a heY! [4:21 PM]

Dragonbard: Hey astro, how are you tonight too? [4:21 PM]

Astromon: im good just got in from texas roadhouse, so so yummy [4:22 PM]

Dragonbard: Oh I have heard their food is good, sis offered to take me down there at one point a while back. [4:22 PM]

Elves: heY! [4:22 PM]

Elves: lol [4:22 PM]

Elves: oh nice [4:22 PM]

Dragonbard: lol elves [4:22 PM]

Astromon: :D [4:23 PM]

Elves: k here is a link to the Das Lab scientist chat from this morning, and all the other ones too [4:23 PM]

Elves: http://eternawiki.org/wiki/index.php5/Monthly_Eterna_Meeting [4:23 PM]

Dragonbard: She is trying to bribe me into moving down there with her [4:22 PM]

Elves: :D [4:23 PM]

Elves: lol good food is mega leverage [4:23 PM]

Astromon: glad you could make the meeting dragonB to meet everyone , its great to have you as an adition to our group [4:23 PM]

Dragonbard: True that lol [4:23 PM]

Dragonbard: I am glad I made it too, awesome group you have here [4:23 PM]

Elves: agreed, welcome to Eterna Dragonbard, we're really happy to have your help :) [4:24 PM]

Elves: citizen scientists unite! :D :D :D [4:24 PM]

Astromon: W00t! [4:24 PM]

Dragonbard: :D [4:24 PM]

Dragonbard: Forgive my typos, my dog is trying to lay on the keyboard lol [4:24 PM]

Elves: ahahaha cute [4:25 PM]

Astromon: lap dogs are the best..so sweet [4:25 PM]

Dragonbard: So true, this little guy is wanting attention badly tonight for some reason [4:25 PM]

Jennifer Pearl: thanks everyone for your kinds words [4:25 PM]

Dragonbard: You are very welcome, it does take a lot of talent for what you do. [4:25 PM]

Astromon: np jen your work is very appreciated indeed. [4:26 PM]

Dragonbard: Not everyone can bend and twist code and make it workable. [4:26 PM]

Jennifer Pearl: it ican be difficult since I have to spend about 3 days thinkng up the logic for somehting and then weeks of knee deap coding [4:26 PM]

Jennifer Pearl: deep [4:27 PM]

Jennifer Pearl: My brain just works with cod ereally well. I can think in code once I know it well [4:27 PM]

Dragonbard: As my dad said, sometimes you just need to come up and breathe for a bit, then dive back in with a fresh perspective after a bit of fun. [4:27 PM]

Jennifer Pearl: that is sooo true [4:27 PM]

Elves: :) coding does seem like something that requires major focus [4:27 PM]

syang: Thanks again for all your work on analysis Jen! [4:27 PM]

Elves: your community thanks you :D [4:28 PM]

Jennifer Pearl: I feel loved [4:28 PM]

Jennifer Pearl: yay!!!!!! [4:28 PM]

Elves: yay! :D [4:28 PM]

Astromon: -+ [4:28 PM]

Elves: hehehe [4:28 PM]

Astromon: thats great i love everyone here such a great bunch of people i feel lucky to know and work with [4:28 PM]

syang: I got to go...thanks everyone for a great chat! [4:29 PM]

Elves: agreed [4:29 PM]

Dragonbard: take care syang, good to meet you [4:28 PM]

Elves: thanks syang! see you next time [4:29 PM]

Dragonbard: and everyone I have met here is awesome [4:28 PM]

Astromon: seeya syang have a great day [4:29 PM]

Elves: glad you could make it, i'll post the chat shortly [4:29 PM]

Astromon: any word on maybe when the new labs will be posted? [4:30 PM]

Elves: Astro no word yet, but i assume within next week [4:32 PM]

Jennifer Pearl: ik have to leave. Talk toyou alllater and have  great weekend [4:32 PM]

Astromon: oH cooL thnx [4:32 PM]

Elves: ok here's chat transcript http://eternawiki.org/wiki/index.php5/2015.12.04_Dev_Chat [4:32 PM]

Elves: take care Jen! [4:32 PM]

Astromon: seeyas jen have a great weekend [4:32 PM]

Dragonbard: Have a great weekend jenn [4:32 PM]

Elves: thanks for coming and sharing [4:32 PM]

Elves: I'm also back to work. See you all next time :D [4:32 PM]

Astromon: great seeing you again and thanks for all the great chats you manage [4:33 PM]

Dragonbard: Take care elves, nice to meet you [4:33 PM]

Elves: aww thanks!!! :D :D :D likewise, I appreciate your participation and friendliness, hope to see you again soon [4:34 PM]

Astromon: and everything else you do here for us! [4:34 PM]

Elves: nice to meet you Dragonbard. if you get to wanting more stuff to work on remember you can find that help page by typing .help [4:34 PM]

LinkBot: http://eternawiki.org/wiki/index.php5/HELP [4:34 PM]

Elves: :D thanks that means a lot to me [4:34 PM]

Dragonbard: will do and thank you [4:34 PM]

Dragonbard: I look forward to working with all of you [4:34 PM]

Elves: huzzah! :D [4:35 PM]

Dragonbard: :D [4:35 PM]